Reflections of Desire is live, performative storytelling of a modern folktale through virtual reality. The project examines the relationship and the desires of human and machines of our days and the foreseeable future.
The project is delivered through cinematic experience in virtual spaces created via a head-mount display, where live storytelling by a performer takes place. An original modern folktale in the style of traditional Korean folklore about the relationship between human, machine, and their desires is presented through this experience. The project aims to reflect on the desires of its current time as older folktales did, and explore the possibilities of building new, interactive spaces that are utilized for drama and performance.
Bardo is an immersive experience that is the interpretation of the Bardo Thodol (Tibetan Book of the Dead).
Recreated in the medium of virtual reality and brainwave sensor (EEG) as the major input method. Bardo aims to spark interest in the audience by introducing new ways to experience the Tibetan Buddhist culture.
Memories is an interactive cinematic VR experience with body motion as input. It metaphorically visualizes the values of memories as paper cranes and engages the audience to physically chase over the memories that are treasured and obsessed, and also experience the illusiveness and insignificance of such attachment.
Teamwork with Aimee Abalos, Yiqi Sun, Chengcheng Xiang, Tushar Krishnan
A short game based on a short story written from a random set of words.
Read the short story here.
Teamwork with Jaeky Cheong
CavitiesWanted is a VR game with a custom jaw controller for input. Chomp down on the sweets while dodging the broccolis under given time to win the game. It’s fun to play, but more fun to watch your friends play the game.
Teamwork with Vivian T. Lee & Ziqiang He
Emergency Dispatch!: Magic Girl Mecha is a unique, dance-arcade style collaborative game with 90s Japanese anime theme, where two players need to “transform” into magical pilots wearing colored long-sleeve gloves and move their limbs in order to control the character in the game. It utilizes OpenCV color tracking method with a webcam.
Featured at the BabyCastles “Cool Down” Game Expo from December 8th to the 15th, in NYC.
Teamwork with Sydney Adams, Taeyeon Kim, Andrew Cotter
Orbit Survivor is a simple single button game, where a player (an astronaut, in this case) maneuvers the orbit height by releasing a stream of air out from a small rip in the spacesuit. Inspired by the movie "Gravity," the story is that an astronaut finds oneself with broken jet-propulsion pack, and realizes that there is a tiny hole ripped in the scrotum part of the space suit. Close the rip, and you fall further into the planet’s atmosphere. Open the rip and air from the suit gives you a lift. Avoid obstacles and get to the safety!
House of Flying Daggers (title from the Chinese phrase “十面埋伏”) is a short 360° VR video prototype that utilizes the advantage of 360 degrees of space with multiple characters and sound.
Featured at the Nth Degree Events: Immersive Storytelling Symposium on February 13th, in NYC.
Teamwork with Stella Yang, Kate Liao, Yue Guan
Cerebral Evidence is a 360 degrees video + 3D VR storytelling experience about consciousness, surveillance, manipulation of the mind.
Featured as Selected Demos at the Nth Degree Events: Immersive Storytelling Symposium on February 13th, in NYC.
Teamwork with Stella Yang, Kate Liao, Yue Guan, Kabeer
In collaboration with Empathetic Media in Brooklyn.
Dunn’s Dreams is a spin-off project from Cerebral Evidence to tell another story about social roles and self-surveillance that shape individual’s beliefs and behaviors.
Nominated & showcased for Best 2016 MFADT 1st Semester Work on December 15th, 2016.
Special thanks to the Cerebral Evidence team.
Got Style is a website that allows its visitors access to edit its CSS content. Changes that occur were recorded, in order to study user engagement and behavior in an extreme open-source cyberspace.
The project was launched on August 16th, 2016, and within 4 days of launch, it had 3,964 sessions by 3,689 unique users from 90 different countries and 1,600+ cities, with average of 50 active users per hour.
Emoco is a wearable communications service, where one can send feelings of hugs to others. Click here to visit the comprehensive process and documentation website.